Help! Dorothy has been kidnapped and she need your help to Escape.  work your way though a series of puzzles to collect they keys and help her get out the house. Just make sure you don't get caught 

Notices

due to errors while uploading my project, my collectable count is not working. Many apologies.

Comments

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The running animation is well made with good attention to the principals like secondary action. I think the atmosphere is portrayed very well with the background and lighting.

I'm not sure if they were made but not implemented, but a jumping and idle animation would help make the movement flow smoothly. Making some things clearer like where to go to progress and how the boundaries of the death zones would help keep people from getting lost or confused.

high points:

  • the player character's animations are very smooth + realistic, with a good use of secondary actions (the hair moving and the movement of the creases in their clothing) to complement the motions
  • the use of lighting is very effective in highlighting collectables, and creating an immersive atmosphere, and the moveable objects + keys gives unique and interesting gameplay

suggested improvements:

  • giving the player character different animations to play when idle, jumping etc.
  • perhaps making the 'death zones' a little clearer to see, with sharper outlines to make it more obvious to the player where the boundaries of the zone lie